A few years ago, after playing a marathon of Unreal tournament with high octane rock pumping in the back ground, i was starting to think, “wouldn’t it be cool if i just game my game an mp3 and it would make a level based on it?”. You think i’m shitting you, but thats how it is. I had to talk with a game dev friend of mine to double check to see that my brain wasn’t screwing with me.

So fast foreword to now, and look at the top game on the Steam hit list, and you find AudioSurf. Indie Game of the Year in 07, and Most Original Gameplay Mechanic Award at last year’s GDC. This left me pissed, overjoyed, and confused.

Pissed, because, well, its my idea damn it! yeah i didn’t have the resources or skills at the time, to make it come to be. Yet , its the principle of the matter.

Overjoyed, because, it ROCKED!!!! it won awards, its popular, and its damn fun to play. This proves that my game design concepts are both worth while and executable.

Confused, due to the fact that i cannot do this for ALL my projects and ideas. They have the potential, but why can i not convince those that have the technical skills to pull it off to help?

I love AudioSurf, because its a good game. I know because the casual mechanic thats blended with the musical aspect of it makes it so unique and fun; that it speaks for itself. (just like i had imagined it.)

its worth the ten bucks on steam, i would suggest you try it out. NOW!!!

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