The date is August 21, 2007. I’ve got my brand new $59.99Â copy of Bioshock bought fresh from the shelf. Tearing it open is like that first time you got your very own box of Little Debbie Nutty Bars. Remember that? You chowed down the whole box in 30 minutes. No? Well I did.
Anyway, it’s like that, but when you open the box, the police knock on your door and tell you not to be such a fatass, and take the box away from you until they verify you actually payed for it. Only, in this case, every kid in town got a box and you’re the last in line, (but they still come first thing and steal your box of tasty treats). You go and tell your friend about this injustice, only to see him enjoying his box-o-yummy. When you ask him why he’s so special, he says he nicked it from the drugstore!
So how far should companies go to protect their assets, and should they treat all their customers like lying, scheming, smelly ass pirates? Let’s think about it.
Companies cannot make money without selling stuff. They can’t create games without money. To keep people from sharing discs, obviously some protection must exist. This, I’m not against completely. I’m a hobbyist developer, I’d put in that type of protection, no questions asked.
Now, companies are going a step further, they’re using online verification to tell whether a customer is legitimate or not. This verification is faulty, unnecessary, and insulting. Here’s why.
The scruffy dude next door with a parrot played the game before you, the day it was released. But HOW? Well, piracy protection does not work. A cracker can unlock a game within hours of getting his hands on a copy. It doesn’t matter what a company does. A cracker can open the executable file, take out the offending bits, and you have a full working copy of the game. There’s no way to stop it, because people can always make modifications to the data on their computers.
Here’s where it gets scary, the only way to stop piracy, is to lock down computers making it impossible to modify specific data. Locked down on the hardware level, the average user would need (just like an Xbox or Playstation) a “mod” chip or some sort of hardware to remove this type of protection.
One day, and it won’t be long, Microsoft Windows is going to do just that. They’ve done it already for video, why not for games. Microsoft built into Vista piracy protection against video that requires hardware vendors to implement protections into their devices.
Now this isn’t infallible either, but it’s much, much harder to get around. And because of that it walks all over your right to fair use.
You can’t (easily) copy a Blu-ray disc to a smaller size to, for example, take a copy with you on a road trip, using your in-car DVD player. You can’t use a movie you bought on the hardware you want to use it on.
This can happen to games. You’ll no longer be able to install patches to abolish Lara Croft’s modesty, or make her Jump super high just for the lolz. You won’t be able to install a no-CD crack so you can play the game without having to put in a CD for the 500th time, if you’re like me and don’t want to go around ruining all my CDs.
So tell the game companies now that you won’t put up with their shenanigans. You want to play the games how you want to. You want to be able to mod and mess with the files for your own personal use.
You don’t want them to treat you like a criminal just because you actually purchased the game. You shouldn’t have to tell EA your IP address every 10 days just to play their rehashed FPS titles. You should be able to play the game when and how you want to.
You game developers at fault should be happy to have customers, but no, instead you treat us like dogs, and kick us down when we were so close to eating those oh so tasty treats.